Rationale

The iPad is one of the most commonly used pieces of technology today. Regardless of ability, the use of the iPad has the potential to increase student participation, engagement and enhance student outcomes. Research demonstrates that digital technologies like the iPad can have a positive impact on all learners. This includes:

 

 

The following teaching document has been designed to be used in conjunction with a class set of iPads. It is intended that each student has access to their own individual iPad for the duration of the lesson. To support the implementation of this document, it is recommended that a Classroom iPad Kit be created.  This consists of up to 8 iPads (depending on class size), an iPad to VGA adapter, and a VGA cable. The adapter and VGA cable are used to display (mirror) the iPad screen on an Interactive Whiteboard.


Using this method, you cannot interact with any apps on the Whiteboard only on the iPad itself. An iPad syncing station is a useful addition as it allows the iPads to be charged, synced and updated simultaneously. For other ways of displaying your iPad’s content on a projector click the link for a handy chart showing the benefits / disadvantages of each method (Ways to Show Your iPad on a Projector).                                                                          

We feel that by creating a Classroom iPad Kit that allows each student the access to their own iPad will maximise the potential for learning to occur during whole class teacher instruction sessions. In addition, the iPad has the potential to support creative processes and as a result this document has a strong focus on encouraging students to be creative.

 

There are a number of fundamental skills in the following Key Learning Areas that have the potential to be addressed through learning opportunities based on the iPad. These include:

 

  • Creative Arts – Music: Experiments in making musical sounds
  • Creative Arts – Visual Arts: Experiences a variety of art making activities
  • Creative Arts – Drama: Explores a variety of play building activities
  • Food Technology: Participates in making food items
  • Science: Selects and uses a range of food equipment and ingredients to complete a recipe
  • PDHPE: Expresses feelings, needs and wants in appropriate ways
  • Technology: Uses a camera to undertake an investigation process
  • Mathematics: Creates and continues repeating patters
  • English: Uses technology and aides to communicate with a range of audiences