Picture This  PlayStation Move
Resources
Playstation MoveInteractive whiteboard
Start the Party
SMART Notebook Activities
Images of shapes
Screenshots of created objects from 'Picture This'
Early Stage 1 Outcomes (2012) SGES1.2 Manipulates sorts and describes representations of two dimensional shapes using everyday language MES1.2 Describes area using everyday language and compares areas using direct comparison 
Life Skills 710 Outcomes (2012) MLS.11 Estimates and measures area SGLS.3 Identifies the features of threedimensional objects and two dimensional shapes

HSC Life Skills 1112 Outcomes (2007) 4.2 Demonstrates an understanding of position 4.3 Recognises and uses a range of threedimensional and twodimensional shapes

Early Stage 1 Outcomes (2012) MAe15MG Manipulates, sorts and describes representations of twodimensional shapes, including circles, triangles, squares and rectangles, using everyday language MAe10MG Describes and compares areas using everyday language

Life Skills 710 Outcomes (2012) MALS30MG Recognises, matches and sorts threedimensional objects and/or twodimensional shapes MALS31MG Identifies the features of threedimensional objects and/or twodimensional shapes and applies these in a range of contexts MALS29MG Applies formal units to estimate and calculate area 
HSC Life Skills 1112 Outcomes (2007) N/A 
Indicators



Introduction:
1. Recognise simple shapes and objects in the game and their features: Use prepared large images of common 2D shapes (see additional resources or the Smart Notebook activity) to explore and discuss their features. Initially start with a circle, rectangle, square and triangle and then you may choose to move to more complex shapes such as an oval, star or octagon depending on your learners. Allow students time to count the number of sides on each shape. Students can use their finger to trace each side of a shape.
2. Describe an area as being larger than, smaller than or the same as another area: Hand out a shape card to each student ensuring that all shapes are obviously different sizes (see additional resources). Ask students to stand up and place the shapes in order of size using words such as ‘larger’, ‘smaller’ or ‘same’.
Exploration:
1. Recognise simple shapes and objects in the game and their features: Turn on the PlayStation 3 and load ‘Start the Party’. Move through the menus and locate ‘Picture This’. Allow students the opportunity to experience the game. Prior to the students playing you may want to demonstrate the correct use of the wand and how it is used as a virtual paint brush. Discuss the brush techniques (hand movements) involved to apply paint to the given shape. Whilst students are taking part, pause the game at appropriate times to discuss the 2D shapes presented. You may choose to display a shape and have a student locate that shape in the game.
2. Fill in the area of each 2D shape presented to them: Allow each student the opportunity to use the virtual paintbrush. While students are playing ‘Picture This’ place explicit attention on encouraging the students to paint within the area of the shape they are presented with. If possible allow each student to have numerous turns to practise both using the virtual paintbrush and staying within the area. You may choose to pause the game when a shape is presented to discuss what the shape is and have students identify the area they need to paint.
Conclusion (10 min):
1. Recognise simple shapes and objects in the game and their features: Use prepared visuals (from introduction) of shapes presented in the game to further discuss the properties of each shape. ‘Picture This’ transforms the various shapes into a recognisable object. There are a number of different objects including a rocket, poodle and octopus. Students complete a Smart Notebook activity which requires them to match and identify the shapes found within these objects. Each student is also given a printed image of one of the objects created in ‘Picture This’ (these will be similar to those found in the Notebook activity). From here they are required to select from a range of shapes to recreate the image.
2. Fill in the area of each 2D shape presented to them: Begin with a whole group Smart Notebook activity which requires students to use their finger or the stylus to colour in the area of a number of shapes (change the thickness of the pen in Notebook to suit your learners). From here students use squares and triangles to fill the area of a large square and triangle respectively. Discuss the number of squares / triangles needed to fill the area of each shape with students and use words such as “larger” and “smaller” to compare the size of these shapes.
3. Describe an area as being larger than, smaller than or the same as another area: Students complete Smart Notebook activity which requires them to sort and put in order a range of simple shapes based on size. Reinforce the terms ‘larger’, ‘smaller’ and ‘same’.
Assessment
The student will:
Indicator: Recognise simple shapes and objects in the game and their features.
 Match simple shapes (triangle, circle, square)
 Select simple shapes (triangle, circle, square)
 Label simple shapes (triangle, circle, square)
 Match a feature/s to a shape (triangle, circle, square)
 Describe the features of a shape (triangle, circle, square)
Indicator: Fill in the area of each 2D shape presented to them.
 Attempt to use a pen or their finger to colour in a shape on the IWB.
 Use a pen or their finger to successfully colour in a shape on the IWB.
 Attempt to use the PlayStation Wand to fill in a given area
 Use the PlayStation Wand to successfully fill in a given area
 Use shapes to fill the area of a 2D object
Indicator: Describe an area as being larger than, smaller than or the same as another area.
 Sort 2 simple shapes into groups based on size (smallest/largest)
 Sort more than 2 simple shapes into groups based on size (smallest/largest)
 Order simple shapes based on size (smallest/largest)
 Select the correct shape when asked to find a shape that is ‘larger than’, ‘smaller than’ and the ‘same’.
Extension Activities
Extension activities can be found in the Holroyd / Mary Brooksbank / Chalmers Road Numeracy Framework documents.